Because television is a large part of everyday life for many people, images of violence could potentially affect a large proportion of the population, compared to videos and computer games which, while they are increasing in popularity, are watched or played by a smaller proportion of the population.
Television programming aims to satisfy the viewing requirements of all age-groups and all types of people and therefore broadcasts a wide range of material, whereas videos and computer games are individually classified and generally chosen according to that classification.
But no one outside the tobacco industry would deny that smoking causes lung cancer.
Similarly, not everyone who watches violent TV becomes aggressive and not everyone who is aggressive watched television.
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We (Oath) and our partners need your consent to access your device, set cookies, and use your data, including your location, to understand your interests, provide relevant ads and measure their effectiveness.Like Oath, our partners may also show you ads that they think match your interests.Learn more about how Oath collects and uses data and how our partners collect and use data.Some studies have suggested that there is a direct causal relationship between violence in entertainment and violent behaviour, and others have concluded that there is no association whatsoever.Most studies have shown that there is some sort of relationship or association.The relationship between media depictions of violence and subsequent violent behaviour is extremely complex.There are a number of interacting variables which play an important role in determining who will be affected, by what material, and in what way.The size of the relation [between TV violence and aggression] is about the same as that between smoking and lung cancer.Not everyone who smokes gets lung cancer and not everyone who has lung cancer smoked.You can always update your preferences in the Privacy Centre.that exposure to media violence will increase the likelihood of subsequent aggressive behaviour.